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Project Details

Client

  • Deborah Littlejohn, Ph.D., Associate Professor of Graphic Design, College of Design

Team

  • Rich Gurnsey, Project Lead, UI/UX Designer, Motion Graphics Designer
  • Stephen Waddell, Immersive Media Developer, Technical Artist
  • Matthew Castro, 3D Artist and Animator
  • Daniel Davis, Instructional Designer
  • Laurie Gyalog, Project Manager

Technologies

  • Augmented Reality
  • 3D Models and Animation
  • Unity
  • Maya
  • Adobe Illustrator
  • Adobe After Effects
  • Vuforia

Timeline

  • August 2018 - August 2019

Enhancing the Standard Textbook in GD 303 with Augmented Reality App

For this Exploratory Grant, the team designed and developed an augmented reality app that enhances the textbook, Graphic Design Theory — Graphic Design in Context by Meredith Davis. The app was created to improve students’ learning experiences, increase engagement, and help users better understand core concepts from the textbook. Varied and captivating AR experiences cover topics ranging from Gestalt principles to perspective.

Instructional Challenges

  • Some students struggle with difficult theoretical subjects presented in a traditional textbook format.
  • One-third of students enrolled in this course are not design majors, and tend to be less engaged.

Solutions and Highlights

  • A virtual docent takes users on a guided tour of concepts behind some of the milestones in graphic design work.
  • Students can take control of an AR magnifying glass for a closer look at intricate magazine spreads and other image details.
  • An interactive pop-up pop quiz tests students’ graphic design theory knowledge.
  • Users can peer down the corridors of an Italian Renaissance streetscape and admire the architecture of Martini’s Ideal City.
  • Eadweard Muybridge’s 19th-century time-lapse still photos come to life as a horse gallops on the page.
  • Audio of a Futurist “sound poem” plays as typography animates off the page.

Related Links

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