Enhancing the Standard Textbook in GD 303 with Augmented Reality App
For this Exploratory Grant, the team designed and developed an augmented reality app that enhances the textbook, Graphic Design Theory — Graphic Design in Context by Meredith Davis. The app was created to improve students’ learning experiences, increase engagement, and help users better understand core concepts from the textbook. Varied and captivating AR experiences cover topics ranging from Gestalt principles to perspective.
Instructional Challenges
- Some students struggle with difficult theoretical subjects presented in a traditional textbook format.
- One-third of students enrolled in this course are not design majors, and tend to be less engaged.
Solutions and Highlights
- A virtual docent takes users on a guided tour of concepts behind some of the milestones in graphic design work.
- Students can take control of an AR magnifying glass for a closer look at intricate magazine spreads and other image details.
- An interactive pop-up pop quiz tests students’ graphic design theory knowledge.
- Users can peer down the corridors of an Italian Renaissance streetscape and admire the architecture of Martini’s Ideal City.
- Eadweard Muybridge’s 19th-century time-lapse still photos come to life as a horse gallops on the page.
- Audio of a Futurist “sound poem” plays as typography animates off the page.
Related Links
- Graphic Design Theory AR App Landing Page
- Graphic Design Theory AR YouTube Video
- Graphic Design Theory — Graphic Design in Context by Meredith Davis — Course textbook
- Teaching (and Learning) Through Technology
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